Exploring the Fallout Universe, the Gaming World’s Most Surprising Television Success

The Fallout TV show is back to its platform, and it's safe to say that audiences were pleasantly surprised by the excellence of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it succeeded in capturing various facets of the gamer's adventure.

We followed Lucy the vault dweller, striving to act with integrity and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his organization's authority and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated badlands.

Building Anticipation for a New Chapter

The show's first season finale revealed key information about who helped cause the global annihilation that trapped a society in subterranean shelters for centuries. It also raised plenty of questions unanswered for the upcoming chapter – and, now, hopes are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the response to the show, so this time people are arriving with more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and characters in the series, despite the fact that it was somewhat buggy at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its creators insisted on authentic items and environments were built, echoing the improvised nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The whole point of an translation, particularly of a video game, is to appear as if it’s real.”

In fact, almost every element you see on-screen is practical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, alongside the original creators behind the video games. This shared passion for the world is evident in the finished show.

The second season is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This schedule will create a new weekly discussion, something the team themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”

Jimmy Mccoy
Jimmy Mccoy

A digital strategist with over a decade of experience helping businesses leverage technology for competitive advantage and sustainable growth.